static CCRenderTexture* createStroke(CCSprite* label, int size, ccColor3B color, GLubyte opacity)
{
CCRenderTexture* rt = CCRenderTexture::create(label->getTexture()->getContentSize().width + size * 2,
label->getTexture()->getContentSize().height+size * 2);
CCPoint originalPos = label->getPosition();
ccColor3B originalColor = label->getColor();
GLubyte originalOpacity = label->getOpacity();
label->setColor(color);
label->setOpacity(opacity);
bool originalVisibility = label->isVisible();
ccBlendFunc originalBlend = label->getBlendFunc();
ccBlendFunc bf = {GL_SRC_ALPHA, GL_ONE};
label->setBlendFunc(bf);
CCPoint bottomLeft = ccp(
label->getTexture()->getContentSize().width * label->getAnchorPoint().x + size,
label->getTexture()->getContentSize().height * label->getAnchorPoint().y + size);
//原來沒有判斷AnchorPoint的寫法
// CCPoint positionOffset= ccp( - label->getTexture()->getContentSize().width / 2,
// - label->getTexture()->getContentSize().height / 2);
//SetAnchorPoint會影響到positionOffset,所以要做判斷
CCPoint positionOffset = CCPointZero;
if(label->getAnchorPoint().x == 0.5f){
positionOffset.x = 0;
}else if(label->getAnchorPoint().x == 0.0f){
positionOffset.x =- label->getTexture()->getContentSize().width / 2;
}else{
positionOffset.x = label->getTexture()->getContentSize().width/2;
}
if(label->getAnchorPoint().y == 0.5f){
positionOffset.y = 0;
}else if(label->getAnchorPoint().y == 0.0f){
positionOffset.y =- label->getTexture()->getContentSize().height / 2;
}else{
positionOffset.y = label->getTexture()->getContentSize().height/2;
}
CCPoint position = ccpSub(originalPos, positionOffset);
rt->begin();
for (int i=0; i<360 data-blogger-escaped-for="" data-blogger-escaped-i="" data-blogger-escaped-label-="" data-blogger-escaped-needs="" data-blogger-escaped-optimize="" data-blogger-escaped-should="" data-blogger-escaped-that="" data-blogger-escaped-you="" data-blogger-escaped-your="">setPosition(
ccp(bottomLeft.x + sin(CC_DEGREES_TO_RADIANS(i))*size, bottomLeft.y + cos(CC_DEGREES_TO_RADIANS(i))*size)
);
label->visit();
}
rt->end();
label->setPosition(originalPos);
label->setColor(originalColor);
label->setBlendFunc(originalBlend);
label->setVisible(originalVisibility);
label->setOpacity(originalOpacity);
rt->setPosition(position);
//反踞齒
rt->getSprite()->getTexture()->setAntiAliasTexParameters();
return rt;
}
360>